


And then, also, we are reasonably experienced game developers and our processes for planning these things we've honed that pretty well over the last decade. “One is Nadia ( Thorne), who is our producer and also QA, who did an amazing job in testing everything over the years and finding a whole bunch of things that we've fixed. “I guess with regards to polish and bug freeness, there's a few factors,” says an elated Joel Mason from Black Salt Games at our compliment. A studio who’s impressed us with something so rarely seen in preview form for any sort of game, least of which one of this magnitude. Eldritch? Of course… but then the abhorrent, mutated bones of this beast of a game wouldn’t mean a thing if that putrid Old Blood hadn’t somehow seeped into the working fingertips of everyone at Black Salt Games. “In a couple of days from now I think we’d officially announce it on Twitter we posted a logo and nothing else, so it's pretty much two years.” “It's basically exactly two years, maybe to the day,” he says to me, smiling. “How long has the game been in development?” I ask curiously but with a tenacious, all-knowing stare.
