
The last call of the crash _every time_ is that Exor::Node::GetLastWorldPosition. (filename not available):0 - RtlUserThreadStart (filename not available):0 - BaseThreadInitThunk (filename not available):0 - boost::thread::start_thread_noexcept (filename not available):0 - Exor::AppState::Run (filename not available):0 - Shooter::AppState::Update (filename not available):0 - Shooter::ListenServerState::OnUpdate (filename not available):0 - Shooter::ListenServerState::UpdateLogic (filename not available):0 - Shooter::GameLogicStage::Update

(filename not available):0 - Shooter::LuaManager::Update (filename not available):0 - Exor::LuaStateMachine::Update (filename not available):0 - Exor::LuaState::OnExecute (filename not available):0 - not available):0 - Exor::LuaObject::CallFunctionWithArgs (filename not available):0 - luabind::detail::pcall (filename not available):0 - not available):0 - not available):0 - not available):0 - lj_BC_FUNCC

(filename not available):0 - Shooter::PlayerService::GetTowersInRadius (filename not available):0 - Exor::Node::GetLastWorldPosition
